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内容摘要
死亡细胞》(Dead Cells)是一款轻流氓风格的动作平台游戏。你将探索一座占地广阔、千变万化的城堡......前提是你能在 2D 灵魂轻量级战斗中越过城堡的看守者。没有检查点。杀戮、死亡、学习、重复
Dead Cells Aktiválási utasítások
Dead Cells Vélemények és értékelések
Dead Cells is a charming video game that makes you play it again and again with its nice combat system and art design. The levels are designedDead Cells is a charming video game that makes you play it again and again with its nice combat system and art design. The levels are designed in such a way as to maintain balance in the gameplay. Also the music is very harmonious with the scenes.In a word, Dead Cells is a clear example of a roguelike title.
Honestly, ROGUELITE is the best representative of the games with Hades. After 36 hours, I never got bored and I continue, just the Hand of theHonestly, ROGUELITE is the best representative of the games with Hades. After 36 hours, I never got bored and I continue, just the Hand of the King is a bit too difficult, other than that, the number ten game
This is easily my favorite game of the XBONE / PS4 generation and definitely my favorite metroidvania game. From the moment i started it i wasThis is easily my favorite game of the XBONE / PS4 generation and definitely my favorite metroidvania game. From the moment i started it i was HOOKED. The gameplay, the weapons, the synergies, the biomes, the music, the enemies, the progression, it's all just so perfectly made.. years later i still can't put this game down and i'm still at my 4th boss cell. The game keeps kicking my ass and i still come back for more cause i absolutely love trying new synergies, new weapon combinations and seeing which one will get me further than before.I just can't recommend this game enough to anyone that likes Metroidvanias and roguelites. Amazing job by Motion Twin not only for making an exceptional game but also for supporting it as much as they do even today.
This game is perfect for Switch, I'm not good enough to complete it, but went up to 3 BC, and I absolutely loved every minute of it. I'm notThis game is perfect for Switch, I'm not good enough to complete it, but went up to 3 BC, and I absolutely loved every minute of it. I'm not usually into games like this, but this one is exciting.
Review in 2021When i first played dead cells when it first released, i was amazed by the pixel graphic (still one of the best pixel games'sReview in 2021When i first played dead cells when it first released, i was amazed by the pixel graphic (still one of the best pixel games's graphic in 2021), the most interesting and challeging gameplay and the deep of the world - every is just perfect. Later Dlc and updates is also good, too. Easy 10/10. But later updates (v19 updates), the crossbows is change to becomes 2 slot weapon, which make all crossbows builds become too simple. Also i see some people think that is too much updates for a offline game. I personally think that it is the plus to the development to listen the game's community, although sometime it make the game lost their point to non-hardcore gamer who can't follow the updates on time. So in a word, well done Motion Twin. (Note that the negative comments are mostly from people who can't stand with being killed over and over again -_-' , you died because you are not good enough bro -_-')
Remove the glitches from the switch version. You never know when it's going to crash. I have never played a game that crashed so much.
Pretty fun roguelike, the music is pretty good, the aesthetic is awesome. The gameplay feels smooth and is a lot of fun. I really like thePretty fun roguelike, the music is pretty good, the aesthetic is awesome. The gameplay feels smooth and is a lot of fun. I really like the huge variety of items and abilities that are available. But because there are limits to how much you can have at once I feel like I lost interest in Dead Cells much faster than ROR2 or Hades because you can't keep stacking into a god run.
Simply stated, Dead Cells is fantastic. A metroidvania rougelite with lightning-fast action, a plethora of items and weapons that make eachSimply stated, Dead Cells is fantastic. A metroidvania rougelite with lightning-fast action, a plethora of items and weapons that make each run exciting and fresh, and enough difficulty to challenge even seasoned gamers.
Awful game and community. Do not recommend to anyone. There are many better rouge lite games out there. This is just poor man's dark souls
Dead Cells is a 2D roguelike metroidvania. You play as a disgusting little blob of cells that globs itself onto the “head” of a beheaded body.Dead Cells is a 2D roguelike metroidvania. You play as a disgusting little blob of cells that globs itself onto the “head” of a beheaded body. Every time you die, you go back to the start of the game and start over again, fighting your way through, finding and buying upgrades, and making your way through a series of branching levels to get to the final boss.The core gameplay is decent enough – you move, you jump, you double jump, you have some attacks, ect. It starts out pretty bog standard, and while there’s a handful of permanent “metroidvania”-esque upgrades that let you unlock additional paths, like a wall climbing ability, a lot of these unlocks are just things you use on specific locations to open up new paths.That being said, the actual items you find help to mix up the gameplay more.There’s a nice variety of weapons you can find, and they all have their own attack patterns and animations, and own strengths and weaknesses. Some are swift, some hit like trucks, and of course, as is common for such games, some are just a lot better than others, so you really want to find them. There are both melee and ranged weapons, and there’s a pretty good variety of each. Some apply status ailments that freeze enemies in place, or set them on fire, or spawn little biting monsters that run around and attack your enemies.On top of this, you have skills with cooldowns that do things like throw grenades, launch knives in all directions, let you make a super fast slashing attack that puts you on the far side of your foes, or drop turrets that attack your enemies.These are all things you pick up and can sometimes upgrade as you go through the game.In each of the levels, there are also “scrolls” which give you what amount to level ups – they let you upgrade one of three different colors, which correspond to different weapon types, and they also get you additional hit points. The more you choose from each color, the less bonus hit points you get, so it pays to mix it up – but you can maximize your damage by only picking a single color during your run.After each of the levels in the game, you reach an area where you can spend “orbs” – little glowy things – on permanent upgrades, like unlocking new weapons and skills that will drop in levels, or getting additional healing, or saving more of the gold money that you use in in-game item shops to buy items during your runs when you die. Additionally, if you can get through a stage without taking damage while killing enough enemies, or get through a stage fast enough, alternative doors open up in there with additional loot drops and orbs.It is here you can also take “mutations”, which give you some sort of permanent static bonus during your run. These are varied, ranging from dealing extra damage when no enemies are near (ideal for abusing ranged attacks) to things that cause you to regain health when you kill enemies to dealing extra damage and taking less damage after being hurt. One will even save you from death one time, bringing you back to life and allowing you to continue a run.When you die – as you inevitably will, sooner or later – you lose all the items and most of the gold and orbs you’re carrying at death, and start over from the beginning. Each run through the game, you have the option of going into several different levels, and there are even multiple boss options, with bosses appearing every 2-3 levels, and presenting a significantly higher level of challenge. The stages and bosses vary considerably, which helps to keep the gameplay fresh and varied.Fortunately, the game isn’t overly long, so you’re never more than an hour away from the end of the game. If you’re going through the game quickly – which is often the best strategy due to the speed run bonuses – a full run may only clock in around 45 minutes, or less if you die sooner.Once you beat the game, you can play through it again on a higher difficulty, which unlocks new paths through the levels and new enemies to fight. This, again, lends the game more replay value, and indeed, you won’t be able to see the whole game until you’ve beaten it on five of its six difficulty levels.It’s likely you’ll get tired of the game before that point, but honestly, that’s okay. The game doesn’t need to go on forever, and after beating it for the first time on my seventh run, I am still feeling like there is more stuff to find and more levels to explore. I’ll probably give up before I 100% the game, but as it is so far, it’s been pretty fun and varied.All in all, this is a game that is worth playing if you like roguelikes and metroidvania style games.
I really really enjoyed Dead Cells, this game’s restart at the beginning mechanic is refreshingly infuriating and I hate it oh my god pleaseI really really enjoyed Dead Cells, this game’s restart at the beginning mechanic is refreshingly infuriating and I hate it oh my god please i’ve been playing for 3 hours on one run please andddd I died to the final boss... go all the back. this game is HARD but it’s fair and it’s fun, like seriously fun. i recommend everyone play this and it’s game pass for xbox players so why not give it a try
L'indé de la semaine a inventé l'eau tiède ! quelle innovation... il paraît que les jeux triple A (les méchants jeux à gros budget, salauds deL'indé de la semaine a inventé l'eau tiède ! quelle innovation... il paraît que les jeux triple A (les méchants jeux à gros budget, salauds de capitalistes...) ne se renouvellent pas mais quid des daubes indés très fraîches et... très "novatrices" ?Eh bien, ça recycle à l'envi et ça fait du rétron (rétro étron) à savoir de la 2D puante 16 couleurs en pixel lard... en hommage aux années 80, il paraît (c'était mieux avant ?) ; ça fait aussi du "rogue" c'est-à-dire que la sauvegarde n'existe pas : tu recommences comme un crevard... comme dans le temps, ce vieux temps où l'on avait pas de contenu.Oh ça, la "durée de vie" a l'air très bien : à force de recommencer, t'en gaspilles du temps pour rien ! effet retors, tu peux même pas apprendre par coeur le niveau (à force de recommencer) puisque sa configuration change (oh putain mais c'est "procédural"... moi j'appellerais plutôt du porcédural : de la prog de goret branleur).Et puis, c'est vachement difficile, comme ça, tu recommences encore plus : elle est pas belle la vie dans ton jeu indé de merde ? Et donc,quelle innovation dans le "gameplay" que de taper sur des ennemis à l'infini comme dans un hack et slash tout moisi ! putain, quelle créativité, vraiment ! y a pas à tortiller, vous êtes des "génies"... du pas ludique.
Dead Cells is an adrenaline duty for every player. It gets you not only with a beautifully crafted dark world and countless weapons, but mostly with elaborated gameplay.
Esse jogo é perfeito! Dificilmente me vicio como eu me viciei em Dead Cells. A grande variedade de itens, com uma jogabilidade extremamenteEsse jogo é perfeito! Dificilmente me vicio como eu me viciei em Dead Cells. A grande variedade de itens, com uma jogabilidade extremamente viciante, com um toque de LevelDesign muito bom, torna ele um grande concorrente ao GOTY.
Finally beat this game after playing a good while. Dead Cells provides plenty of entertainment as you power up your character and get fartherFinally beat this game after playing a good while. Dead Cells provides plenty of entertainment as you power up your character and get farther and farther.Pros:- Good sense of progression and make the player feel the need to keep getting farther- The upgrade system and weapons overall were well done- Lots of different playstyles- TurretsCons:- More bosses would have been cool- Unlocking a weapon you find out you didn't want - it would have been nice to be able to remove it from the random list
I simply cannot think of anything that would make the Dead Cells game experience better. Its hard but not unfair, runs like a dream and plays like a lump of Teflon draped in silk. You need to play this game, and the retro graphics, while they may not be to everyone’s taste, really suit it, ensuring that it is just a pleasure to play.
Dead Cells is an absolute blast when the stars align, but that only happens every four or five runs. Everything else feels like a waste of time. I truly don't understand the phenomenon behind this game. Compared to its ilk, Dead Cells is just less.
Good game, I spent a lot of time on this one. When you have 30-60mins and don't know what to play...launch this game!I got the 2 cellsGood game, I spent a lot of time on this one. When you have 30-60mins and don't know what to play...launch this game!I got the 2 cells boss quickly but when you play in 2 cells mode, it is a lot, lot, lot harder than 1-cell mode.Maybe it is a too big step? You will have to farm to loot more powerful weapons and upgrade them, it's not really fun. I played less.The difficulty is mostly done by adjusting the number of life-refill you got while playing.Music is perfect and the gameplay is better than perfect :)
Dead Cells, despite its hardcore leanings, is not game that makes you slam your keyboard with a fist or throw your gamepad at a wall when you miss a jump or die. Combat and platforming elements are top-notch, and mistakes is the best possible experience you’ll get here. Don’t worry, you’ll get back whatever stuff you lost in 30 minutes or less.
From progression to combat to its strange world filled with secrets to find and items to discover - Dead Cells is a game one could easily savour and come back to for months. And when compared to the classics that inspired its design, that’s just about the perfect outcome too.
As much as Dead Cells tries - and largely succeeds - to make some concessions to wider accessibility, it is still a game for players with patience and tolerance. Death is frequent, replays inevitable and while the hack-and-slash is almost always engaging in the moment, there's a fair amount of visual repetition and, thanks to the procedural generation elements, fun is little bit dependent on the luck of the draw. Dead Cells may be a near masterpiece of the genre, but the genre's conventions are still a barrier to greatness.
Dead Cells is rewarding in its flexibility in a way few games are. Each easily digestible run through its beautifully detailed and shifting levels instills a feeling of discovery and familiarity. It goads you to push the limits of your ability, and mercilessly crushes you when you get too comfortable. There are layers of strategy and tactics buried not only in the immediate choices you make, but in the grander metagame each run builds toward.
Dead Cells is rewarding in its flexibility in a way few games are. Each easily digestible run through its beautifully detailed and shifting levels instills a feeling of discovery and familiarity. It goads you to push the limits of your ability, and mercilessly crushes you when you get too comfortable. There are layers of strategy and tactics buried not only in the immediate choices you make, but in the grander metagame each run builds toward.
If you're an oldschool gamer whose like pixel art, you will become completely passionate for Dead Cells! It's a metroidvania-like game, withIf you're an oldschool gamer whose like pixel art, you will become completely passionate for Dead Cells! It's a metroidvania-like game, with randomized levels! (which is somekind innovative). The soudtrack is gorgeous as well for the graphics!Progression - 11 Impeccable level design.Soundtrack - 11 Really superb the amount of depth nuances of the soundtracks.Gameplay - 9 Such variety and nice mechanics like parry, evade and throwables.Graphics - 10 Retro pixel graphics very detailed, both landscapes and sprites.FunFactor - 8 Slow progression but it's fun and rewarding to play, each upgrade on the same criteria diminish the HP potential whose incourage the use of mixed set progressionFinal Score: 9.8/10One of the best games of 2018 for sure!
An excellent bidimensional action game with exquisite artwork and very good control system. It could suck hours and hours of your time if you give it a chance (and you should).
Amazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since OriAmazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since Ori and the Blind Forest. The game feels extremely polished with lot's of little details, secret areas and unlocks. I love how there is a sense of progression with the permanent unlocks system. If you die, you basically lose everything (as it should be in any good roguelike). However, after beating an area you can unlock some permanent upgrade that you start with after dying. The combat is fluent, the artstyle is great but most importantly the game is very challenging. Any roguelike fan should buy this.
Dead Cells may not shift the genre’s trajectory or implement rogue-like mechanics in any new or inventive way, but it remains a consistently exciting and thrilling experience, even when you’ve seen that rapier for the fourth or fifth time.
Dead Cells is one of the most satisfying action games I've ever played. It takes the progression system of a Metroidvania and transforms itDead Cells is one of the most satisfying action games I've ever played. It takes the progression system of a Metroidvania and transforms it into a procedurally generated action roguelite with a steep but conquerable difficulty curve. Dead Cells delivers on everything from its fast and intensely gratifying, free-flowing combat to its wide variety of interesting weapons and upgrades.In Dead Cells, you fight your way through an ever-changing labyrinth of levels, all of which are accompanied by tense but rewarding boss fights. Its world starts off somewhat linear, but eventually opens up with multiple branching paths of different areas you can explore, all while you progress towards unlocking new weapons and abilities. You’re almost guaranteed to not make it all the way through on every run. You will die. But as your efforts lead you to blueprints for new gear or a permanent ability rune, it makes it all worth your while — even if you’re sure that death is waiting just around the corner.Autoplay setting: OnFallen enemies drop cells that you can use as a resource to buying those blueprints, giving you a sense of solace as you collect them after emerging from the depths of each stage. The trick with retrieving those dead cells, though, is that they’re only useful if you can make it to the hub area at the end of each level, which is where you invest those cells into the blueprints you need for new gear.When your hero dies, all of your gear disappears along with you. Although you can technically reach the final boss on a single run, there’s a good chance that you won’t, and a good chance you’ll oscillate between the victory of discovering and crafting new items and the draining sense of loss after all your work is lost on dying again and again.There were plenty of times where I died and lost all my dead cells just steps away from a hub area. But even those narrow calls just inspired me to keep playing and trying for a better run. That continuous leveling up through the acquisition of new blueprints and ability runes makes the RPG-like progression system in Dead Cells so compelling.Cellular DestructionThe combat seems simple at first blush -- you have two weapon slots and two ability slots, all of which you can customize choosing from your list of what you’ve unlocked. But it didn't take long before I realized how well thought out this design really is. All of the equipment and ability sets feel like they were built to be complementary to one another, and while certain combinations are more natural fits than others, I found strengths to each of the permutations that the four weapon/ability slots afford you.Some pairings are genuinely diabolical, like a turret that poisons enemies alongside a sword that conveniently disseminates bonus damage to poisoned enemies. If you find a good match, it can quickly change the course of any run. You can try a technical build with a high-powered bow and a set of deadly traps, or you can brute force your way through with a sword and shield to parry. You're never locked into any specific build -- you can even change up your play-style in the middle of a run.“Fights are fast, fluid, responsive, and one of the most gratifying representations of combat I've ever experienced.Gear like grenades, traps, and even spells can also go into your two ability slots, which may be my favorite design decision in Dead Cells’ combat construction. Most games limit your most useful skills with long cooldown timers or a limited mana system, but Dead Cells encourages you to use your deadliest gadgets with a fast recharge timer. It never punishes you for using your best tactics. Fights are fast, fluid, responsive, and hands-down one of the most gratifying representations of video game combat I've ever experienced.There’s also the mutation system, which adds another layer of diversity to how you can play. This is where you can choose from various buffs that enhance and alter your abilities. You have to choose carefully, though, because you can only carry up to three at a time and you can only change mutations between levels. The mutations you pick can ultimately be the determining factor between a victorious run or a one-way ticket back to the beginning.The VerdictDead Cells strikes a perfect and engaging balance between the Metroidvania and roguelite experiences by focusing on your failures and urging you to experiment each time you do fail. There's more than enough variety in the combat to keep me hunting for blueprints that lend themselves to new and dynamic playstyles for weeks to come. Along with this highly addictive and rewarding gameplay, Dead Cells delivers one of the most satisfying and well-designed action roguelite experiences you can currently play.
Dead Cells is a masterful roguelike platformer with some of the most satisfying combat around and a beguilingly appealing dark-fantasy world to explore.
A beautiful, challenging game that is supremely polished in every area. A fantastic blend of tactical combat mixed with metroidvania style progression. Combined with an interesting and very quirky setting makes it a compelling package overall.
An excellent action platformer with a nice roguelike touch. A mix of Castlevania and Rogue Legacy that controls superb, entertains a lot and is as beautiful as deep on its gameplay side.
Dead Cells is a complete success. The more you dive into what this castle-island has to offer, the higher the reward, while you battle thousands of monsters in unexpected ways. A true indie gem that any die-hard retro gamer will play forever.
Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths.
Being in development for such a long time, Dead Cells avoids the trap and lives up to its expectations. Nevertheless, only those brave enough to face its strong difficulty will be able to discover a deep and generous adventure. Despite a certain level of repetitiveness, even though the randomly generated levels still are hand-driven, Dead Cells' offers a brilliant artistic direction and a great but discreet soundtrack.
With movement and combat this good it would be criminal to not see it appear more. If you love sidescrolling platformers with a healthy heaping of combat that will put your skills to the test, your next step should be buying Dead Cells.
Dead Cells is a masterclass in excellent roguelike design, mixing together nonstop intense action sequences, gorgeous vistas, and an addictive loop of unlocks and rewards into a beautiful experience that no Switch owner will want to go without. There’s dozens, if not hundreds, of hours of content available here, and though some sense of repetition can creep in every now and then, it’s remarkable how fresh Dead Cells can stay through all those hours. This game is a blast to play, full of visual splendor, and packed with things to do; don’t miss out on this one, it’s a must-buy.
Like the atomic structure of a cell, the game from Motion Twin is as complex as DNA, but everything is in one place for a reason. It effectively blends two genres together and becomes a completely new one, with mechanics adjusted to the millimeter, a graphic quality of scandal and a difficulty that invites one to die in order to learn.
If you want to play a worthy successor to the long line of Metroidvania classics and are willing to experience rogue-like difficulty to get it, Dead Cells is an experience worth having over and over again.
Dead Cells is an amazing rogue-like 2D action platformer. Fast, fluid combat is enjoyable, especially with the different weapons and tools you can find. Permanent upgrades add a sense of progression and give you more goals to work towards.
Dead Cells is easily the best rogue-lite action-platformer game this gen. Developer Motion Twin’s care and attention to not only the game’s visual and audio detail, but its wonderfully developed multi-tiered systems, goes hand in glove to produce an outstanding experience throughout. The sheer amount of enemy, weaponry and functional variety within is as dizzying as it is impressive. Simply put, Dead Cells is epic.
Unapologetically tough, brilliantly slick and well put together, Dead Cells is a roguelike platformer that will put you to the test. And you'll probably end up enjoying (almost) every minute of it.
Kiadás dátuma | 2017年5月10日 |
Kiadó | Motion Twin, Evil Empire |
Összesen | 87% |
Tartalom minősített | T (Teen) |
Játékmódok | Egyjátékos |
A játékosok perspektívái | Oldalnézet |
Műfajok | Kaland, Indie, Platform |
Sablonok | Akció, Fantasy |
Platformok | Linux, PC (Microsoft Windows), Mac, Android, iOS, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 |